![]() There is no specific selection criteria, we need to release keys in batches to limit the number of potential concurrent users (CCUs) to within server capacity for each stage of the beta (as server capacity scales) batches will be sent out from a FIFO (first in, first out) queue e.g. ![]() Glumjamesbrown eredeti hozzászólása:Steam user The Flaming Pybro asked in the comments for the post at if there will be a specific selection process for sending out the online multiplayer beta keys, the answer to the question is: The online multiplayer beta will be merged with the ’unstable’ alpha branch at a later date (when the key work on stress testing and bug fixing the networking implementation has ended and server capacity is scaled to support the full Gang Beasts Early Access community).įor reference this information is taken from the post at The first batches of online beta keys will be sent out by email this month with subsequent batches of keys being sent out frequently as server capacity is scaled. ![]() Information on the three stages that are playable in the initial online beta will be posted on Steam this month (as a Steam announcement) with specific instructions on the process for participating in the online beta and information on the next batch of stages that are currently being optimised for online multiplayer. The online multiplayer beta will be made available through Steam as a separate build from the current ‘stable’ and ‘unstable’ alpha builds, this is necessary to preserve access to the current ‘unstable’ and ‘stable’ alpha builds (while the stages not currently included in the online beta are optimised for online multiplayer) and to give the Early Access community a specific forum for posting online specific questions, bug reports and feedback to. Since the last Early Access build was published in January we have been working with Coatsink to prepare the infrastructure for a public beta of online multiplayer support for Gang Beasts and are now at a stage of development where we can make a selection of the most optimised stages available to play in an online multiplayer beta for play testing and stress testing. ![]()
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